Changes Since Last Version

Christmas Update
- Ho ho ho
- New /gmessages command

Alpha 1
- Darkness, torches and lights
- Ranged weapons
- Cleric class
- New clan system
- Much bigger world

Pre-Alpha 13
- New tileset system
- 800x600 resolution option
- Better monster highlighting
- Area sprites radiates light
- Class selection menu (3 new classes available so far)
- Player-controlled spells and skills
- NPCs can craft items
- Lots of new quests
- LOTS of new items
- New monsters and dungeons
- New sound effects and spell graphics
- Friend and ignore lists
- Player-killing and victim lists
- A hundred of smaller fixes

Pre-Alpha 12d
- Removed religion requirement from PvP rules
- Fixed guildtag bug
- Added message types and added message settings for different types
- Added server list and made it possible to connect to non-official servers
- Corrected NPC chat problem so that buttons have the correct size
- Rebalanced strength (better now)
- Rebalanced monsters (harder now)
- Rebalanced item requirements (work still in progress)
- Rebalanced potions (much better now)
- Added more info to the help menu (work in progress)
- Added stuff for mounts
- Changed respawn rate for all monsters (faster now)
- Added new quest objectives and made it possible to fail a quest
- Removed /shout command and replaced it with /ooc and /trade
- Added a health bar on the monster you are currently fighting
- As if anybody reads this anyway :P

Pre-Alpha 12c
- Corrected a bug that caused the game to press random buttons ingame in windowed mode.
- Corrected /emote message
- Corrected AFK message when using /tell to an AFK'ed person
- Corrected a problem where items would stay shaded if an item combination failed
- Made the people box update the player level correctly

Pre-Alpha 12b
- Corrected NPC trade value bug.
- Added /lock and /unlock commands.
- Added /finger command (shows unlocked information).
- Added levels to the people box for players who have unlocked level info.
- Added better support for the /afk command.
- Better-looking line of sight code.
- Day and night cycles.
- Interface improvements.
- New skilldata system which allows us to modify the skills on the server without a new client release.
- Increased movement speed.
- Loot protection.
- More monster spells.
- Technical fixes that allows Voodoo 2 users to play.
- Added clans, although this work is not completed yet.
- New items, monsters, skills, bigger world...

Pre-Alpha 12
- Changed money system, updated all items, monsters and characters
- Corrected a problem in the player-to-player trade screen
- Changed fellowship experience bonus to 25% (was 15)
- Added classes for skills, which never were used because I think I used the wrong solution (that's why skills aren't included in pA12, but "talents" are)
- Created 7 "talents", which are passive skills
- Added a "People" box that shows all connected users, replaces the /who command
- Added a "Quest" box - Added a "Maps" box - Implemented the talents so you can add and remove gems from them
- Created a NPC chat system with nodes and answer options
- Added necessary client GUI pieces for the NPC system
- Created quests and added quests on the client
- Corrected bug that made summoned creatures to leave blocking info if not killed
- Corrected bug that made monsters "invisible" in Magor's Cave
- Lowered the maximum inventory size
- Added "Message of the Day" and created the GUI for this on the client
- Made NPCs work as "shops", and created the GUI for this...
- Corrected problems with the new money system (it's now "1 Coin" and not "1 Coins" WOW!)
- Remade the character appearance system to have 8 layers instead of 3
- Created a GUI where the players can choose appearance
- Added an /appearance console command for old characters
- Reworked the area system and redesigned all editors (I also made an sector converter)
- Added new light code
- Added line of sight and made the light be blocked by walls too
- Added character effects for Heal, Harm and Poison
- Added /afk command
- Added /getafk command
- Added shortcuts for the different GUI boxes and moved the screenshot shortcut to F12
- INSANE AMOUNTS OF NEW GRAPHICS
- Lots of new areas, new monsters and new items
- (insert anything here that I've forgotten, because I always forget)

Pre-Alpha 11
These are the changes that I can remember:
- New items, monsters and areas
- PvP area
- Corrected summoning bugs
- Corrected some minor GUI bugs
- Added "user effects" for items... a tiny step towards skills
- Added a lot of area artwork (thx Delaque)
- Changed the cave tileset
- Added lighting
- Improved the "Create Character" screen and added more info
blah... blah.. blah... play the darned game instead!

Pre-Alpha 10
- Some new items
- One of the monsters will now cast "summoning" spells
- Both "bossmonster" areas have been remade
- Interface controls have been remade (single-click instead of double)
- Clicking in an empty area now moves to it instead of looking at it
- Added a Help menu (F1)
- Screenshots work now in both fullscreen and windowed modes (F5)
- Respawning doesn't restore health or stamina
- Corrected trading money-bug (visual glitch)
- Admins are now marked with a special token
- Better login security
- Last user/pass is stored locally on the client
- Playernames can be turned on and off

Pre-Alpha 9
I've forgotten all the changes I've done... they are small but numerous. Here are those that I can remember:
- New monsters, new items.
- Fellowship exp bonus is now 15% per extra member.
- Your gems are now visible in the skill box.
- Default character action is "follow" instead of "trade".
- Added trading box.
- Added ranged weapons for monsters.
- Added a "/who" command.
- Fixed chat prefix bug.
- Renamed all "Short Sword" to "Shortsword"
- Corrected sprite sorting on the client.
- Increased movement speed.
etc etc...

Pre-Alpha 8
- Added "/shout" command.
- Added inventory GUI.
- Added item system, item gfx and 42 item types. Monsters can drop loot now.
- Added new monster gfx and monster types.
- Added new tileset and new areas.
- Added entrances and obelisk triggers.

Pre-Alpha 7
- Added movement buttons.
- Added action buttons.
- Made the interface look purdier.
- Made the TAB key toggle between the username and password in the login menu, and made the RETURN key press the "Ok" button.
- Added worldview scrollbars.
- Added page buttons.
- Added "Character", "Fellowship", "Inventory" and "Options" pages.
- Added messages when the character's abilities changes.
- Added money.
- Corrected Alt+Tab bug.
- Added a "Toggle Fullscreen" button.
- Added a "use attribute point" dialog.
- Added a "Respawn" dialog.
- Implemented the "attack" and "look" commands.
- Added "follow" command.
- Removed "/monster" and "/attack" console commands.
- Removed experience gained from walking.
- Increased the amount of experience gained by time (to once every 10 minutes).
- Added new world and some new monsters.

Pre-Alpha 6
- Added damage reduction.
- Did a major overhaul of the user interface and corrected some font bugs.
- Improved monster AI and balanced some stats.
- Added some new monster types.
- Changed attack messages so they only are sent to the players involved in combat.
- Added fellowships! (three new commands: /fcreate, /fjoin, /fleave)

Pre-Alpha 5
- Corrected bug that allowed characters to attack even though they were dead.
- The soul color will now increase the magic resistance (of the same color) by 10%.
- Added monsters to the world.
- Added a "/monster" command to allow players to attack the monsters.
- Added a "/rest" command for players to regain stamina and mana.
- Some minor interface changes.

Pre-Alpha 4
- Corrected bug that caused block information to "leak" when people left the world while walking around. (Note: Caused another defect that allowed characters to walk through each other when passing by, working on this issue...)
- Added Stamina and Hunger attributes.
- Added some character flags on the server.
- Decreased the interval between exp points for online time (it's 15 minutes now). Also corrected old players so they retroactively gained the "missed" exp.
- Added /tell command.
- Reports unknown entities to the clients (upon request).
- Made the clients request information about unknown entities.
- Prevented people from "/tell'ing" themselves.
- Added so the entities report when they start to move, for smoother movement for all characters.
- Characters will now move slower when they move diagonally.
- Added character graphics. The colors are taken from the character's soul color attribute.
- Added help information about certain commands.
- Added a command to use the attribute points to increase your attributes.
- Draws more information on-screen, and the server reports more information when anything changes.
- Made the character info draw one digit, since all attributes are floating values.
- Added a cheesy "progress bar" for all actions and their delays.
- Added combat calculations and combat actions on the server.
- Added a temporary command that allows player characters to hunt and kill each other.
- Removed the one-digit feature again from most values.
- Added damage and made it possible for the characters to die.
- Added a "/respawn" client command.

Pre-Alpha 3
- (C) Made the password "invisible" in the login menu.
- (S) Added experience calculations for levels and attributes.
- (S) Added experience functions for the clients.
- (S) Made characters gain experience by walking around and for online time.
- (C) Added parsing functions for the experience calculations sent from the server.
- (C) Updated the "interface" (ho ho) to display more information.
- (S) Increased the size of chat messages to 95 letters (was 63).
- (S) Added broadcast command.
- (C) Fixed problem where the game would pause when it lost focus. The game will now keep running in the background (required since network packets must be parsed).

Pre-Alpha 2
- First release.